#pragma once //- // =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== //+ // // CLASS: MPxSpringNode // // **************************************************************************** #include #include #include #include #include #include OPENMAYA_MAJOR_NAMESPACE_OPEN // **************************************************************************** // CLASS DECLARATION (MPxSpringNode) //! \ingroup OpenMayaFX MPx //! \brief Base class for user defined spring law /*! MPxSpringNode allows the creation and manipulation of dependency graph nodes representing a spring law. The class is a DAG node and Maya manages the drawing, creation, and selection of springs. A user defined spring node is a DAG node that can have attributes and a applySpringLaw() method. To derive the full benefit of the MPxSpringNode class, it is suggested that you do not write your own compute() method. Instead, write the applySpringLaw() method. All of the parameters passed into this method will be supplied by Maya. To create a user defined spring node, derive from this class and override the applySpringLaw() method. The other methods of the parent class MPxNode may also be overridden to perform dependency node capabilities. */ class OPENMAYAFX_EXPORT MPxSpringNode : public MPxNode { public: MPxSpringNode(); ~MPxSpringNode() override; MPxNode::Type type() const override; virtual MStatus applySpringLaw( double stiffness, double damping, double restLength, double endMass1, double endMass2, const MVector &endP1, const MVector &endP2, const MVector &endV1, const MVector &endV2, MVector &forceV1, MVector &forceV2 ); // ************************************************************ // Inherited attributes // ************************************************************ // General attributes for spring. // //! from end weight attribute static MObject mEnd1Weight; //! to end weight attribute static MObject mEnd2Weight; //! delta time attribute static MObject mDeltaTime; static const char* className(); MObject thisMObject() const override; protected: // No protected members OPENMAYA_PRIVATE: static void initialSetup(); }; OPENMAYA_NAMESPACE_CLOSE