#pragma once //- // =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== //+ // // CLASS: MPxModelEditorCommand // // **************************************************************************** #include #include #include #include // **************************************************************************** // DECLARATIONS class MPxModelEditor; OPENMAYA_MAJOR_NAMESPACE_OPEN // **************************************************************************** // CLASS DECLARATION (MPxModelEditorCommand) //! \ingroup OpenMayaUI MPx //! \brief Base class for editor creation commands /*! MPxModelEditorCommand is the base class for user defined model editor commands. This command gives all of the flags and options of the modelEditor command in addition to any user defined flags or behaviours. When registering this command, use the MFnPlugin::MFnPlugin::registerModelEditorCommand() method. A MPx3dModelView is also required to be used with MPxModelEditorCommand and is specified when the MPxModelEditorCommand is registered. */ class OPENMAYAUI_EXPORT OPENMAYA_DEPRECATED(2022, "Use MHWRender::MRenderOverride instead.") MPxModelEditorCommand { public: MPxModelEditorCommand (); virtual ~MPxModelEditorCommand (); virtual MStatus doEditFlags (); virtual MStatus doQueryFlags (); virtual MStatus appendSyntax (); virtual bool skipFlagForCreate (const MString &longFlag); MStatus setResult (bool result); MStatus setResult (int result); MStatus setResult (double result); MStatus setResult (const MString &result); MStatus setResult (const MStringArray &result); MStatus setResult (const MDoubleArray &result); MStatus setResult (const MIntArray &result); virtual MString editorCommandName() const; virtual MString editorMenuScriptName() const; virtual MPx3dModelView *makeModelView ( MStatus *ReturnStatus = NULL ); MPx3dModelView *modelView( MStatus *ReturnStatus = NULL ) const; // SCRIPT USE ONLY MSyntax _syntax(MStatus *ReturnStatus = NULL) const { return syntax( ReturnStatus ); } MArgParser _parser(MStatus *ReturnStatus = NULL) const {return parser( ReturnStatus );} // static const char* className(); protected: //! USE _syntax() IN SCRIPT MSyntax syntax(MStatus *ReturnStatus = NULL) const; //! USE _parser() IN SCRIPT MArgParser parser(MStatus *ReturnStatus = NULL) const; OPENMAYA_PRIVATE: void setData(void *ptr); void *instance; }; OPENMAYA_NAMESPACE_CLOSE