#pragma once //- // =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== //+ // // CLASS: MItMeshVertex // // **************************************************************************** #include #include #include #include #include #include #include #include #include #include #include OPENMAYA_MAJOR_NAMESPACE_OPEN // **************************************************************************** // CLASS DECLARATION (MItMeshVertex) //! \ingroup OpenMaya //! \brief Polygon vertex iterator. /*! This class is the iterator for polygonal vertices. The iterator functions in two modes depending on whether a component is specified. When a component is not given or is NULL the iteration will be over all vertices for the polygon. When a component is given this iterator will iterate over the vertices specified in the component. When iterating over components a DAG path to the surface must also be supplied. */ class OPENMAYA_EXPORT MItMeshVertex { public: MItMeshVertex( MObject & polyObject, MStatus * ReturnStatus = NULL ); MItMeshVertex( const MDagPath &polyObject, MObject & component = MObject::kNullObj, MStatus * ReturnStatus = NULL ); virtual ~MItMeshVertex(); bool isDone( MStatus * ReturnStatus = NULL ); MStatus next(); MStatus reset(); MStatus reset( MObject & polyObject ); MStatus reset( const MDagPath &polyObject, MObject & component = MObject::kNullObj ); int count( MStatus * ReturnStatus = NULL ); // The index in the vertex list of the current vertex in iteration. // int index( MStatus * ReturnStatus = NULL ); OPENMAYA_DEPRECATED(2019, "Use MItMeshVertex::currentItem instead.") MObject vertex( MStatus * ReturnStatus = NULL ); MObject currentItem( MStatus * ReturnStatus = NULL ); MPoint position( MSpace::Space space = MSpace::kObject, MStatus * ReturnStatus = NULL ); MStatus setPosition( const MPoint & point, MSpace::Space space = MSpace::kObject ); MStatus translateBy( const MVector & vector, MSpace::Space space = MSpace::kObject ); MStatus getNormal( MVector & vector, MSpace::Space space = MSpace::kObject ); MStatus getNormal( MVector & vector, int faceIndex, MSpace::Space space = MSpace::kObject ); MStatus getNormals( MVectorArray & vectorArray, MSpace::Space space = MSpace::kObject ); MStatus getNormalIndices( MIntArray& normalIndices) const; MStatus numUVs( int &count, const MString * uvSet = NULL); MStatus setUV( float2 & uvPoint, const MString * uvSet = NULL); MStatus getUV( float2 & uvPoint, const MString * uvSet = NULL); MStatus setUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL); MStatus getUV( int faceId, float2 & uvPoint, const MString * uvSet = NULL) const; MStatus setUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds, const MString * uvSet = NULL ); MStatus getUVs( MFloatArray& uArray, MFloatArray& vArray, MIntArray& faceIds, const MString * uvSet = NULL) const; MStatus getUVIndices( MIntArray& uvIndices, const MString * uvSet = NULL) const; MStatus updateSurface(); MStatus geomChanged(); MStatus setIndex(int index, int &prevIndex); MStatus getConnectedFaces( MIntArray & faceList); MStatus getConnectedEdges( MIntArray & edgeList ); MStatus getConnectedVertices( MIntArray & vertexList ); MStatus numConnectedFaces(int &faceCount ) const; MStatus numConnectedEdges(int &edgeCount ) const; bool connectedToFace( int faceIndex, MStatus * ReturnStatus = NULL); bool connectedToEdge( int edgeIndex, MStatus * ReturnStatus = NULL); MStatus getOppositeVertex( int &vertexId, int edgeId); bool onBoundary(MStatus * ReturnStatus = NULL ); bool hasColor(MStatus * ReturnStatus = NULL ) const; bool hasColor(int faceIndex, MStatus * ReturnStatus = NULL ) const; MStatus getColor(MColor &color, int faceIndex, const MString *colorSetName = NULL) const; MStatus getColor(MColor &color, const MString *colorSetName = NULL) const; MStatus getColors(MColorArray &colors, const MString *colorSetName = NULL) const; MStatus getColorIndices( MIntArray &colorIndex, const MString *colorSetName = NULL ) const; static const char* className(); OPENMAYA_PRIVATE_NO_SWIG: MStatus __next__(); protected: bool getUVSetIndex( const MString * uvSetName, int & uvSet) const; bool updateColorSet(const MString *colorSetName, int& prevSetId) const; void resetColorSetToPrevious(const MString *colorSetName, int prevSetId) const; private: void * f_it; MPtrBase * f_shape; void * f_path; void * f_geom; void * fElements; int fCurrentElement; int fMaxElements; int fCurrentIndex; void * f_vertex; void * f_ref; bool fDirectIndex; }; OPENMAYA_NAMESPACE_CLOSE