#pragma once //- // =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== //+ // // CLASS: MFnIkEffector // // **************************************************************************** #include #include OPENMAYA_MAJOR_NAMESPACE_OPEN // **************************************************************************** // CLASS DECLARATION (MFnIkEffector) //! \ingroup OpenMayaAnim MFn //! \brief Inverse kinematics end effector function set /*! MFnIkEffector is the function set for inverse kinematic end effectors. An end effector is a point on the skeleton, usually the last bone. When an IK system solves, it is trying to calculate the rotations on the joints necessary to get the end effector to the target point. The methods of the parent class MFnTransform used to position the end effector. */ class OPENMAYAANIM_EXPORT MFnIkEffector : public MFnTransform { declareDagMFn( MFnIkEffector, MFn::kEffector ); public: MObject create( MObject parent = MObject::kNullObj, MStatus * ReturnStatus = NULL ); BEGIN_NO_SCRIPT_SUPPORT: declareDagMFnConstConstructor( MFnIkEffector, MFn::kEffector ); END_NO_SCRIPT_SUPPORT: protected: // No protected members private: // No private members }; OPENMAYA_NAMESPACE_CLOSE