#pragma once //- // =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== //+ // // CLASS: MFnClip // // **************************************************************************** #include #include OPENMAYA_MAJOR_NAMESPACE_OPEN // **************************************************************************** // CLASS DECLARATION (MFnClip) //! \ingroup OpenMayaAnim MFn //! \brief clip function set /*! Maya uses animation clips as the building block of its nonlinear animation system, "Trax". An animation clip allows the user to bundle a set of animation curves independent of time so that they can be reused multiple times, with different timing then the original clip. Character sets (MFnCharacter) are integral to Maya's clip architecture, since a clip contains whatever attributes of the character were animated when the clip was created. For more information on character sets, refer to the MFnCharacter documentation. Clips in maya can be of two types: source clips and scheduled clips. In the Maya UI, source clips are visible in the Visor while scheduled clips are visible in Trax. A source clip contains the animation curves for the clip. A scheduled clip contains data about the placement of an instance of a source clip in the Maya timeline. In this context, an "instance" means that the animation curves from the source clip are shared by the scheduled clip. Scheduled clips never contain their own animation curves, they always refer to a source clip's curves. For example, if you create a clip called "run" in maya that lasts from frames 1-20, a source clip node will be created with a start of 1, a duration of 19, and dependency graph connections to all of the animation curves that make up the "run". If you then place an instance of the run clip at frame 5 and another instance of the run clip at frame 20, you have 2 scheduled clips: one with a start frame of 5 and one with a start frame of 20. As mentioned in the previous paragraph, only a single set of animation curves exist for the run regardless of the number of times the run is scheduled. Trax also allows you to create "blends" between clips, which enable you to control the transition between the clips. A blend is represented in the dependency graph by an "animBlendInOut" node, which uses an animation curve to determine the transition type. In the dependency graph, when a character has animation clips, the character node will always be connected to a "clipLibrary" node and a "clipScheduler" node. The clipLibrary node is connected to all of the source clips and their animation curves. The clipScheduler node is connected to the scheduled clips and blends. It is the clipScheduler that computes the final animation by looking at the placement and overlap of the clips and feeding the attribute data back into the character set. To create a source clip, the typical steps are:
  1. If the attributes are not already in a character, create a character containing the attributes.
  2. Create a source clip using MFnClip::createSourceClip
  3. Attach the clip to a character using MFnCharacter::attachSourceToCharacter
  4. Attach animation curves to the clip using MFnCharacter::addCurveToClip
To create a scheduled clip so that it appears in the Trax Editor, the typical steps are:
  1. Create an instanced animClip node using MFnClip::createInstancedClip, and associate it with the source clip that you want to instance.
  2. Attach the clip instance to the character using MFnCharacter::attachInstanceToCharacter
*/ class OPENMAYAANIM_EXPORT MFnClip : public MFnDependencyNode { declareMFn(MFnClip, MFnDependencyNode); public: MObject createSourceClip ( const MTime& sourceStart, const MTime& sourceDuration, MDGModifier& dgMod, MStatus * ReturnStatus = NULL ); MObject createInstancedClip ( MObject& sourceClip, const MTime& start, MDGModifier& dgMod, MStatus * ReturnStatus = NULL, bool absolute = 1, double postCycle = 0.0, double weight = 1.0, double scale = 1.0, double preCycle = 0.0 ); bool isInstancedClip(MStatus *ReturnStatus = NULL); bool isPose(MStatus *ReturnStatus = NULL); MObject sourceClip(MStatus *ReturnStatus = NULL); double getPreCycle(MStatus *ReturnStatus = NULL); double getPostCycle(MStatus *ReturnStatus = NULL); OPENMAYA_DEPRECATED(<2016, "Use the method MFnClip::getPostCycle instead.") double getCycle(MStatus *ReturnStatus = NULL); double getWeight(MStatus *ReturnStatus = NULL); double getScale(MStatus *ReturnStatus = NULL); OPENMAYA_DEPRECATED(<2016, "Use the method MFnClip::getAbsoluteChannelSettings instead.") bool getAbsolute(MStatus *ReturnStatus = NULL); bool getEnabled(MStatus *ReturnStatus = NULL); MTime getStartFrame(MStatus *ReturnStatus = NULL); MTime getSourceStart(MStatus *ReturnStatus = NULL); MTime getSourceDuration(MStatus *ReturnStatus = NULL); MStatus getMemberAnimCurves(MObjectArray& curves, MPlugArray& associatedAttrs); MStatus getAbsoluteChannelSettings(MIntArray& absoluteChannels); int getTrack(MStatus *ReturnStatus = NULL); MStatus setPoseClip(bool state, MDGModifier* mod = NULL); MStatus setPreCycle(double cycle, MDGModifier* mod = NULL); MStatus setPostCycle(double cycle, MDGModifier* mod = NULL); OPENMAYA_DEPRECATED(<2016, "Use the method MFnClip::setPostCycle instead.") MStatus setCycle(double cycle, MDGModifier* mod = NULL); MStatus setWeight(double wt, MDGModifier* mod = NULL); MStatus setScale(double scale, MDGModifier* mod = NULL); OPENMAYA_DEPRECATED(<2016, "Use the method MFnClip::setAbsoluteChannelSettings instead.") MStatus setAbsolute(bool abs, MDGModifier* mod = NULL); MStatus setEnabled(bool val, MDGModifier* mod = NULL); MStatus setStartFrame(const MTime& start, MDGModifier* mod = NULL); MStatus setSourceData(const MTime& start,const MTime& duration, MDGModifier* mod = NULL); MStatus setTrack(int index, MDGModifier* mod = NULL); MStatus setAbsoluteChannelSettings(const MIntArray& absoluteChannels, MDGModifier* mod = NULL); BEGIN_NO_SCRIPT_SUPPORT: declareMFnConstConstructor( MFnClip, MFnDependencyNode ); END_NO_SCRIPT_SUPPORT: protected: // No protected members private: }; OPENMAYA_NAMESPACE_CLOSE