#pragma once //- // =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== //+ // // CLASS: MFloatVectorArray // // **************************************************************************** #include #include #include #include OPENMAYA_MAJOR_NAMESPACE_OPEN // **************************************************************************** // CLASS DECLARATION (MFloatVectorArray) //! \ingroup OpenMaya MFn //! \brief Array of MFloatVectors data type. /*! This class implements an array of MFloatVectors. Common convenience functions are available, and the implementation is compatible with the internal Maya implementation so that it can be passed efficiently between plugins and internal maya data structures. */ class OPENMAYA_EXPORT MFloatVectorArray { public: typedef MArrayIteratorTemplate Iterator; typedef MArrayConstIteratorTemplate ConstIterator; MFloatVectorArray(); MFloatVectorArray( const MFloatVectorArray& other ); BEGIN_NO_SCRIPT_SUPPORT: //! NO SCRIPT SUPPORT MFloatVectorArray( const MFloatVector vectors[], unsigned int count ); END_NO_SCRIPT_SUPPORT: MFloatVectorArray( const double vectors[][3], unsigned int count ); MFloatVectorArray( const float vectors[][3], unsigned int count ); MFloatVectorArray( unsigned int initialSize, const MFloatVector &initialValue = MFloatVector::zero ); ~MFloatVectorArray(); const MFloatVector& operator[]( unsigned int index ) const; MFloatVectorArray & operator=( const MFloatVectorArray & other ); MStatus set( const MFloatVector& element, unsigned int index ); MStatus set( double element[3], unsigned int index ); MStatus set( float element[3], unsigned int index ); MStatus setLength( unsigned int length ); unsigned int length() const; MStatus remove( unsigned int index ); MStatus insert( const MFloatVector & element, unsigned int index ); MStatus append( const MFloatVector & element ); MStatus copy( const MFloatVectorArray& source ); MStatus clear(); MStatus get( double [][3] ) const; MStatus get( float [][3] ) const; void setSizeIncrement ( unsigned int newIncrement ); unsigned int sizeIncrement () const; BEGIN_NO_SCRIPT_SUPPORT: //! NO SCRIPT SUPPORT MFloatVector & operator[]( unsigned int index ); //! NO SCRIPT SUPPORT friend OPENMAYA_EXPORT std::ostream &operator<<(std::ostream &os, const MFloatVectorArray &array); #if !defined(SWIG) Iterator begin(); Iterator end(); ConstIterator begin() const; ConstIterator end() const; ConstIterator cbegin() const; ConstIterator cend() const; #endif END_NO_SCRIPT_SUPPORT: static const char* className(); protected: // No protected members OPENMAYA_PRIVATE: MFloatVectorArray( void* ); void * arr; struct api_data { float x; float y; float z; }; const api_data* debugPeekValue ; bool own; void syncDebugPeekValue(); }; OPENMAYA_NAMESPACE_CLOSE