#ifndef _clew_cl_d3d11_h #define _clew_cl_d3d11_h /* Include everything we need to handle the OpenCL extensions we are using. CLEW doesn't have extension support, so we need to add everything we case about here. The basic steps for each method are: Header file: - declare the function pointer type. This should exactly match the OpenCL function. - declare a variable of the defined type to hold the entry point into OpenCL - define a macro which exactly matches the OpenCL function name which instead uses the function pointer cpp file: - initialize the function pointer variable to NULL - in an init method, initialize the function pointer variable to the proper value I will follow the same naming conventions that clew uses: - This file is already declaring function pointer types for the methods I want so I won't change their name */ #ifdef _WIN32 #include #include /********************************************************************************** * Copyright (c) 2008-2012 The Khronos Group Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and/or associated documentation files (the * "Materials"), to deal in the Materials without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Materials, and to * permit persons to whom the Materials are furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Materials. * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. **********************************************************************************/ /* $Revision: 11708 $ on $Date: 2010-06-13 23:36:24 -0700 (Sun, 13 Jun 2010) $ */ #ifdef __cplusplus extern "C" { #endif /***************************************************************************** Missing definitions from cl_d3d11.h ******************************************************************************/ #ifdef __OPENCL_CL_D3D11_H #error cl_d3d11.h included before OpenCL_extensions.h #endif #define __OPENCL_CL_D3D11_H /****************************************************************************** * cl_khr_d3d11_sharing */ #define cl_khr_d3d11_sharing 1 typedef cl_uint cl_d3d11_device_source_khr; typedef cl_uint cl_d3d11_device_set_khr; /******************************************************************************/ // Error Codes #define CL_INVALID_D3D11_DEVICE_KHR -1006 #define CL_INVALID_D3D11_RESOURCE_KHR -1007 #define CL_D3D11_RESOURCE_ALREADY_ACQUIRED_KHR -1008 #define CL_D3D11_RESOURCE_NOT_ACQUIRED_KHR -1009 // cl_d3d11_device_source #define CL_D3D11_DEVICE_KHR 0x4019 #define CL_D3D11_DXGI_ADAPTER_KHR 0x401A // cl_d3d11_device_set #define CL_PREFERRED_DEVICES_FOR_D3D11_KHR 0x401B #define CL_ALL_DEVICES_FOR_D3D11_KHR 0x401C // cl_context_info #define CL_CONTEXT_D3D11_DEVICE_KHR 0x401D #define CL_CONTEXT_D3D11_PREFER_SHARED_RESOURCES_KHR 0x402D // cl_mem_info #define CL_MEM_D3D11_RESOURCE_KHR 0x401E // cl_image_info #define CL_IMAGE_D3D11_SUBRESOURCE_KHR 0x401F // cl_command_type #define CL_COMMAND_ACQUIRE_D3D11_OBJECTS_KHR 0x4020 #define CL_COMMAND_RELEASE_D3D11_OBJECTS_KHR 0x4021 // object types #define CL_D3D11_OBJECT_BUFFER 0x3000 #define CL_D3D11_OBJECT_TEXTURE2D 0x3001 #define CL_D3D11_OBJECT_TEXTURE3D 0x3003 /******************************************************************************/ typedef CL_API_ENTRY cl_int (CL_API_CALL *clGetDeviceIDsFromD3D11KHR_fn)( cl_platform_id platform, cl_d3d11_device_source_khr d3d_device_source, void * d3d_object, cl_d3d11_device_set_khr d3d_device_set, cl_uint num_entries, cl_device_id * devices, cl_uint * num_devices) CL_API_SUFFIX__VERSION_1_2; typedef CL_API_ENTRY cl_mem (CL_API_CALL *clCreateFromD3D11BufferKHR_fn)( cl_context context, cl_mem_flags flags, ID3D11Buffer * resource, cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_2; typedef CL_API_ENTRY cl_mem (CL_API_CALL *clCreateFromD3D11Texture2DKHR_fn)( cl_context context, cl_mem_flags flags, ID3D11Texture2D * resource, UINT subresource, cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_2; typedef CL_API_ENTRY cl_mem (CL_API_CALL *clCreateFromD3D11Texture3DKHR_fn)( cl_context context, cl_mem_flags flags, ID3D11Texture3D * resource, UINT subresource, cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_2; typedef CL_API_ENTRY cl_int (CL_API_CALL *clEnqueueAcquireD3D11ObjectsKHR_fn)( cl_command_queue command_queue, cl_uint num_objects, const cl_mem * mem_objects, cl_uint num_events_in_wait_list, const cl_event * event_wait_list, cl_event * event) CL_API_SUFFIX__VERSION_1_2; typedef CL_API_ENTRY cl_int (CL_API_CALL *clEnqueueReleaseD3D11ObjectsKHR_fn)( cl_command_queue command_queue, cl_uint num_objects, const cl_mem * mem_objects, cl_uint num_events_in_wait_list, const cl_event * event_wait_list, cl_event * event) CL_API_SUFFIX__VERSION_1_2; /***************************************************************************** End of cl_d3d11.h ******************************************************************************/ /* Up to here the file is just cl_d3d11.h. Now I'll declare a variable and define a macro for each function pointer type. */ CLEW_FUN_EXPORT clGetDeviceIDsFromD3D11KHR_fn __clewGetDeviceIDsFromD3D11KHR; CLEW_FUN_EXPORT clCreateFromD3D11BufferKHR_fn __clewCreateFromD3D11BufferKHR; CLEW_FUN_EXPORT clCreateFromD3D11Texture2DKHR_fn __clewCreateFromD3D11Texture2DKHR; CLEW_FUN_EXPORT clCreateFromD3D11Texture3DKHR_fn __clewCreateFromD3D11Texture3DKHR; CLEW_FUN_EXPORT clEnqueueAcquireD3D11ObjectsKHR_fn __clewEnqueueAcquireD3D11ObjectsKHR; CLEW_FUN_EXPORT clEnqueueReleaseD3D11ObjectsKHR_fn __clewEnqueueReleaseD3D11ObjectsKHR; // Don't put semi colons after your defines! #define clGetDeviceIDsFromD3D11KHR CLEW_GET_FUN(__clewGetDeviceIDsFromD3D11KHR) #define clCreateFromD3D11BufferKHR CLEW_GET_FUN(__clewCreateFromD3D11BufferKHR) #define clCreateFromD3D11Texture2DKHR CLEW_GET_FUN(__clewCreateFromD3D11Texture2DKHR) #define clCreateFromD3D11Texture3DKHR CLEW_GET_FUN(__clewCreateFromD3D11Texture3DKHR) #define clEnqueueAcquireD3D11ObjectsKHR CLEW_GET_FUN(__clewEnqueueAcquireD3D11ObjectsKHR) #define clEnqueueReleaseD3D11ObjectsKHR CLEW_GET_FUN(__clewEnqueueReleaseD3D11ObjectsKHR) // assumes that clew is already initialized CLEW_FUN_EXPORT int clew_cl_d3d11Init(); #ifdef __cplusplus } #endif #endif // _WIN32 //- // ================================================================== // Copyright 2014 Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are // the unpublished confidential and proprietary information of Autodesk, // Inc. and are protected under applicable copyright and trade secret // law. They may not be disclosed to, copied or used by any third party // without the prior written consent of Autodesk, Inc. // ================================================================== //+ #endif // _clew_cl_d3d11_h