#ifndef PtexHalf_h #define PtexHalf_h /* PTEX SOFTWARE Copyright 2014 Disney Enterprises, Inc. All rights reserved Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * The names "Disney", "Walt Disney Pictures", "Walt Disney Animation Studios" or the names of its contributors may NOT be used to endorse or promote products derived from this software without specific prior written permission from Walt Disney Pictures. Disclaimer: THIS SOFTWARE IS PROVIDED BY WALT DISNEY PICTURES AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT AND TITLE ARE DISCLAIMED. IN NO EVENT SHALL WALT DISNEY PICTURES, THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND BASED ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. */ /** @file PtexHalf.h @brief Half-precision floating-point type. */ #include "PtexExports.h" #include "PtexInt.h" #include "PtexVersion.h" PTEX_NAMESPACE_BEGIN /** @class PtexHalf @brief Half-precision (16-bit) floating-point type. This type should be compatible with opengl, openexr, and IEEE 754r. The range is [-65504.0, 65504.0] and the precision is about 1 part in 2000 (3.3 decimal places). From OpenGL spec 2.1.2: A 16-bit floating-point number has a 1-bit sign (S), a 5-bit exponent (E), and a 10-bit mantissa (M). The value of a 16-bit floating-point number is determined by the following: \verbatim (-1)^S * 0.0, if E == 0 and M == 0, (-1)^S * 2^-14 * (M/2^10), if E == 0 and M != 0, (-1)^S * 2^(E-15) * (1 + M/2^10), if 0 < E < 31, (-1)^S * INF, if E == 31 and M == 0, or NaN, if E == 31 and M != 0 \endverbatim */ struct PtexHalf { uint16_t bits; /// Default constructor, value is undefined PtexHalf() {} PtexHalf(float val) : bits(fromFloat(val)) {} PtexHalf(double val) : bits(fromFloat(float(val))) {} operator float() const { return toFloat(bits); } PtexHalf& operator=(float val) { bits = fromFloat(val); return *this; } static float toFloat(uint16_t h) { union { uint32_t i; float f; } u; u.i = h2fTable[h]; return u.f; } static uint16_t fromFloat(float val) { if (val==0) return 0; union { uint32_t i; float f; } u; u.f = val; int e = f2hTable[(u.i>>23)&0x1ff]; if (e) return (uint16_t)(e + (((u.i&0x7fffff) + 0x1000) >> 13)); return fromFloat_except(u.i); } private: PTEXAPI static uint16_t fromFloat_except(uint32_t val); #ifndef DOXYGEN /* internal */ public: #endif PTEXAPI static uint32_t h2fTable[65536]; PTEXAPI static uint16_t f2hTable[512]; }; PTEX_NAMESPACE_END using Ptex::PtexHalf; #endif